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Animal Controlled Computer Games: Playing Pac-Man against Real Crickets

Eck van, Wim and Lamers, Maarten H.

 

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ID: ECk2006:01 2006
File: ECK2006_01_-_animal_controlled_computer_games.pdf
Note: PDF Articles only available for those with access to the TU/e ID S-Drive.
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Abstract

Abstract. We explore the possibilities of replacing behaviour-generating code in computer games by real-time behaviour of live animals, and the question of whether one can play computer games against animals. To experience the differences for a human between playing against an animal or against computer code, we experimented with a variant of Pac-Man where the behaviour of virtual game characters is derived from that of live crickets in a real maze. Initial results are described in this paper.

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address Cambridge, United Kungdom organization
booktitle ICEC2006 pages
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institution year 2006
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language file* ECK2006_01_-_animal_controlled_computer_games.pdf:ECK2006_01_-_animal_controlled_computer_games.pdf:PDF
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